The coin stuff, however, could be a way to recreate that sort of personal challenge if done correctly and is probably the reason why I'm actually bothering with NSMB2 in the first place.Īctually, now that I think about it, that "playful nonlinearity" is way more crucial than I thought. It's one of the reasons why I still value Mario platformers over something like Super Meat Boy and why I think the introduction of those cannon dash stages in NSMB2 is kind of missing the point. The worst thing a Mario game could do is snuff out that kind of nonlinearity with heavy-handed, suffocating design. There are always opportunities to try things you've never tried before, goals to make the games more exciting for yourself due to a wealth of mechanics at your disposal (throwing, enemy head bop chaining, spin jumping, cape floating, multiple paths, item strategies, etc.). It doesn't matter if I've beaten the levels over and over and have them memorized because the act of playing in them is where I derive my enjoyment. SMB3 is a little harder than SMW, but both games are relatively easy and simple, all things considered-it's the way you can interact with everything that makes them the most fun to me. Then again, NSMB2 may truly just be "bleh". It's foolish, but I am still holding on to the chance that the level designs shine brightest when trying to get as many coins as possible. Deep down, I'm hoping those who aren't enjoying the game are just blasting through it without really noticing what I'm personally most interested in.
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